> For the complete documentation index, see [llms.txt](https://starkane.gitbook.io/starkane/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://starkane.gitbook.io/starkane/ready-to-play.md).

# Ready to play?

Starkane is a **turn-based MMORPG** (massively multiplayer online role-playing game) set in an open world with a classic fantasy anime style.

In Starkane, players become Heroes, powerful warriors with **unique weapons** and **abilities**. These Heroes face numerous adventures and challenges as they compete to ascend the **100 floors of the tower** they are in.

Choose your Heroes, level them up, unlock new ones, and compete against other players in an open PVP/PVE map!

If you find it exciting, you'll love to know that we have big plans ahead. We've just started and there's much more to come.\
&#x20;**So stay tuned for future updates!** ⚔️

&#x20;⪢ <https://x.com/0xStarkane>

## How to play

{% tabs %}
{% tab title="Camera controls" %}

<div align="left"><figure><img src="/files/eGMItwPJQLtqKEF4A5oS" alt="" width="529"><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Movement" %}

<div align="left"><figure><img src="/files/lHynRzdKOb0J21PHVCVa" alt="" width="529"><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Items" %}

<div align="left"><figure><img src="/files/RF9KmtAvsyUbF76aP0iu" alt="" width="529"><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="Skills" %}

<div align="left"><figure><img src="/files/3mztWLK2g2NEYtJcXNh0" alt="" width="529"><figcaption></figcaption></figure></div>
{% endtab %}
{% endtabs %}

## Attributes

<table><thead><tr><th>Name</th><th width="219">Classes</th><th data-type="number">STR points</th><th>Agility points</th><th>Int points</th><th>HP</th><th>MP</th></tr></thead><tbody><tr><td><mark style="color:red;"><strong>Katsu</strong></mark></td><td> <img src="/files/W7ccuXItjqgvrKS5V2T3" alt="">Strenght</td><td>10</td><td>5</td><td>5</td><td>210</td><td>95</td></tr><tr><td><mark style="color:red;"><strong>Avelyn</strong></mark></td><td><img src="/files/MAwvzw2cTFfHcLojnhEP" alt="">Strenght</td><td>10</td><td>4</td><td>7</td><td>210</td><td>133</td></tr><tr><td><mark style="color:green;"><strong>Cliff</strong></mark></td><td><img src="/files/EJTdBi4eE0YH0VOHAC8i" alt="">Agility</td><td>6</td><td>9</td><td>5</td><td>126</td><td>95</td></tr><tr><td><mark style="color:blue;"><strong>Alice</strong></mark></td><td><img src="/files/ppxnhZFwoi6BDL8NEnWI" alt="">Intelligence Atk</td><td>4</td><td>4</td><td>12</td><td>84</td><td>228</td></tr><tr><td><mark style="color:blue;"><strong>Karin</strong></mark></td><td><img src="/files/ppxnhZFwoi6BDL8NEnWI" alt="">Intelligence support</td><td>7</td><td>4</td><td>9</td><td>147</td><td>171</td></tr></tbody></table>

## Characters&#x20;

{% tabs %}
{% tab title="Karin" %}

<div align="left"><figure><img src="/files/sojQHayCStv0OLaPUiYq" alt="Karin - Intelligence support" width="125"><figcaption><p><em><mark style="color:blue;">Intelligence support</mark></em></p></figcaption></figure></div>

* Physical **ATK**: **14**
* Physical **DEF**: **2**
* Magical DEF: 3
* Evasión: **1%**
* Speed: **4**
* Movement: **6**
* CRIT. DMG: 1%

### Skills

<table><thead><tr><th>Abilities</th><th width="125">Name</th><th>Effect</th><th>Damage</th><th>Range</th><th>MP cost</th></tr></thead><tbody><tr><td><img src="/files/8p4tKJ1K2u0fxbhNBJeZ" alt="Purification"> Single Target</td><td>Purification</td><td>Instantly heals a friendly unit</td><td>45</td><td>6</td><td>30</td></tr><tr><td><img src="/files/zsEzBjWyBQ2e9kTRNXfA" alt="Hit">Single Target</td><td>Hit</td><td>A basic meele hit</td><td>15</td><td>4</td><td>0</td></tr></tbody></table>
{% endtab %}

{% tab title="Avelyn" %}

<div align="left" data-full-width="true"><figure><img src="/files/nEd0VKzzAhF09cyLCl4S" alt="Avelyn -  Strenght" width="125"><figcaption><p><mark style="color:red;">Strenght</mark></p></figcaption></figure></div>

* Physical **ATK**: **20**
* Physical **DEF**: **3**
* Magical DEF: 2
* Evasión: **1%**
* Speed: **4**
* Movement: **6**
* CRIT. DMG: 1%

### Skiils

| Abilities                                                                             | Name         | Effect                          | Damage | Range | MP cost |
| ------------------------------------------------------------------------------------- | ------------ | ------------------------------- | ------ | ----- | ------- |
| ![Fatal Strake](/files/VuqtSuVeaabDCZCX9EoV) Single Target                            | Fatal Strake | After gathering power, it str.. | 45     | 3     | 20      |
| <img src="/files/XZ4weL0T8MJtiopqNnZC" alt="Slash" data-size="original">Single Target | Slash        | A basic meele slash             | 15     | 3     | 0       |
| {% endtab %}                                                                          |              |                                 |        |       |         |

{% tab title="Alice" %}

<div align="left"><figure><img src="/files/mDGWybHljTnN5jZ4EEFS" alt="Alice - Intelligence Atk" width="125"><figcaption><p><em><mark style="color:blue;">Intelligence Atk</mark></em></p></figcaption></figure></div>

* Physical **ATK**: **8**
* Physical **DEF**: **1**
* Magical DEF: 4
* Evasión: **1%**
* Speed: **4**
* Movement: **6**
* CRIT. DMG: 1%

### Skiils

| Abilities                                              | Name      | Effect                    | Damage | Range | MP cost |
| ------------------------------------------------------ | --------- | ------------------------- | ------ | ----- | ------- |
| ![Fireblast](/files/vFZ6VI5mNDkTDWyhu9B5)Single Target | Fireblast | Dashes his blade around.. | 15     | 4     | 0       |
| ![Hit](/files/suONqYi8NtXxmCoEJT2d)Single Target       | Hit       | A basic meele hit         | 85     | 8     | 30      |
| {% endtab %}                                           |           |                           |        |       |         |

{% tab title="Cliff" %}

<div align="left"><figure><img src="/files/cMospUqNQXA0BPr4f4f9" alt="Cliff - Agility" width="125"><figcaption><p><em><mark style="color:green;">Agility</mark></em></p></figcaption></figure></div>

* Physical **ATK**: **15**
* Physical **DEF**: **2**
* Magical DEF: 1
* Evasión: **3%**
* Speed: 9
* Movement: **6**
* CRIT. DMG: 2%

### Skiils

<table><thead><tr><th>Abilities</th><th>Name</th><th width="122">Effect</th><th>Damage</th><th>Range</th><th>MP cost</th></tr></thead><tbody><tr><td><img src="/files/j2kZm6wH4VGUvdHN935D" alt="Headshot"> Single Target</td><td>Headshot</td><td>Fires a devastating shot</td><td>40</td><td>9</td><td>17</td></tr><tr><td><img src="/files/6wURf6ovxJZBAw2q1o61" alt="Shot">Single Target</td><td>Shot</td><td>A simple ranged attack</td><td>15</td><td>5</td><td>0</td></tr></tbody></table>
{% endtab %}

{% tab title="Katsu" %}

<div align="left"><figure><img src="/files/6qEwh37NgNGDLbKaOrUF" alt="Katsu - Strenght" width="125"><figcaption><p><mark style="color:red;">Strenght</mark></p></figcaption></figure></div>

* Physical **ATK**: **20**
* Physical **DEF**: **3**
* Magical DEF: 1
* Evasión: **1%**
* Speed: **5**
* Movement: **6**
* CRIT. DMG: 1%

### Skiils

| Abilities                                                                                       | Name           | Effect                     | Damage | Range | MP cost |
| ----------------------------------------------------------------------------------------------- | -------------- | -------------------------- | ------ | ----- | ------- |
| <img src="/files/EvMKpSvj0ibD3lO31epF" alt="Infernal Blade" data-size="original"> Single Target | Infernal Blade | Swings his burning sword.. | 45     | 3     | 20      |
| <img src="/files/XZ4weL0T8MJtiopqNnZC" alt="Slash" data-size="original">Single Target           | Slash          | A basic meele slash        | 15     | 3     | 0       |
| {% endtab %}                                                                                    |                |                            |        |       |         |
| {% endtabs %}                                                                                   |                |                            |        |       |         |

| Ítems                                                                          | Effect             |
| ------------------------------------------------------------------------------ | ------------------ |
| <img src="/files/0kMT2hleKAYduhg0a8IN" alt="" data-size="original">  HP potion | Recovers 50 points |
| ![](/files/Yq4rBjrSiKDPxW2Fyfxp)   MP potion                                   | Recovers 25 points |

## Hero Level-Up

When one character levels up, they increase one point in their **primary attribute** and receive an additional point that the player can allocate to any primary attribute.

The player's character earns experience points when:

* Completing a battle (alive gives M, dead gives M/2)
* Attacking (based on damage dealt)
* Buffing or healing
* Receiving damage (based on damage taken)

#### **Stats bonus:**

![Strength](https://lh7-us.googleusercontent.com/docsz/AD_4nXc-76Qzznr1s9Snxn-z4Pn7JQjWWV3vp2f6iJjCm4Vf7pd4AKAiiid5zMF-B18tkXK2xxzpr3JgRMpIRQFQUhfbeHKYLM4N28-7vjGS8MdZKxbJfQTNE226bBJocYk9D2ZgCIMZzkEY90714b1Y_v5aMAot?key=usAjy2np-CFQPd5pYuxMNg) *Every point in S*trength *attribute increases:*

* Maximum health by 21.
* Physical defense by ⅓ (every 3 strength points = 1 defense point).
* For strength heroes, every point in strength also increases physical attack damage by 1.

***

![Agility](https://lh7-us.googleusercontent.com/docsz/AD_4nXdSq3_M9d8_-yBF_Uy8AF9BtUIM-TFljp9YMfgs57O4kmoGwMzAqhRYLt2S6B1MDGTX05kmrC67ztIbFc78Mw4Ps42JJ8tuJV6DEUnkIMVo2oURZ7O4QHq_VBU9odk_xvsLBu3r8fbUYB85cVKgEt3bHi_y?key=usAjy2np-CFQPd5pYuxMNg) *Every point in Agility attribute increases:*

* Velocity by 1.
* &#x20;Evasion by ⅓ (every 3 agility points = 1 evasion point).
* &#x20;Critical chance by ¼ (every 4 agility points = 1 crit. chance point).
* For Agility heroes, every point in agility also increases physical attack damage by 1.
* Each point of agility increases movement by one point.

***

![Intelligence](https://lh7-us.googleusercontent.com/docsz/AD_4nXdzAmMlFI39jV_yxjQTytNQWoHJloIcsf_s6LzsOKmPvbNS4j-8fbPAw3H7lPbjSDvYANoRMkNu91FxpJGyHCLp0wBIyj_nBrNVY25K0YTGmsPiiooMCOG7WAgSYPLMeG_JDHuttONSwO9j2MMddvpfFSQ?key=usAjy2np-CFQPd5pYuxMNg) *Every point in Intelligence attribute increases:*

* Maximum mana by 19.
* Magical defense by ⅓ (every 3 strength points = 1 defense point).
* For Intelligence heroes, every point in intelligence also increases magical attack damage by 1.

***

## &#x20;The world of Starkane

<figure><img src="/files/uD7x9ybjEnaxCgDYQjoY" alt="Stage 1"><figcaption><p>Stage 1</p></figcaption></figure>

In the world of Starkane, players can compete through various facets: exploring the world, engaging in combat (PvP/PvE), acquiring items, trading, collecting and leveling up all heroes, creating unique strategies, and customizing characters. Discover the biomes and cities within each floor, either solo or in groups, and face exclusive raid bosses.

**Online PvP** -> Parties can be formed with 2 to 4 players, each controlling a team of 1 to 3 heroes.

## Gameplay Roadmap

Our game is always evolving; keep an eye out for new updates. Here's a glimpse of what's coming next:

* **Items**: Players will have access to a variety of items that will enhance their gameplay experience, providing different benefits and effects during battles.
* **Elemental Damage**: We are introducing elemental damage types, adding depth to combat strategies. Different elements will interact uniquely, creating diverse tactical opportunities.
* **Status Effects**: Players will encounter both negative (e.g., Burn) and positive (e.g., Regeneration) status effects. These effects will influence battles and require strategic planning to manage.
* **Character Leveling**: Players will be able to level up their characters, unlocking special zones, new abilities, and enhancing base stats, offering a richer progression system.
* **Crafting**: A crafting system is being developed, allowing players to create and upgrade items, adding another layer of customization and strategy.
* **PvE**: We are adding PvE content, providing challenging encounters and missions for players to enjoy.
* **PvP Score**: We are working on a PvP score system to enhance competitive play, allowing players to track their performance and rankings.
* **Open World**: An open world is being developed, giving players greater freedom to explore and interact with the environment.

<div data-full-width="true"><figure><img src="/files/qaWq90gD3Dt9jaAL86tz" alt="New world is coming"><figcaption><p><strong>🔥New world is coming</strong></p></figcaption></figure></div>

*We appreciate your continued support and feedback. Join our community discussions and share your ideas to help us shape the future of the game!*

&#x20;⪢ <https://x.com/0xStarkane>
