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Starkane is a turn-based MMORPG (massively multiplayer online role-playing game) set in an open world with a classic fantasy anime style.
In Starkane, players become Heroes, powerful warriors with unique weapons and abilities. These Heroes face numerous adventures and challenges as they compete to ascend the 100 floors of the tower they are in.
Choose your Heroes, level them up, unlock new ones, and compete against other players in an open PVP/PVE map!
If you find it exciting, you'll love to know that we have big plans ahead. We've just started and there's much more to come. So stay tuned for future updates! ⚔️
When one character levels up, they increase one point in their primary attribute and receive an additional point that the player can allocate to any primary attribute.
The player's character earns experience points when:
Completing a battle (alive gives M, dead gives M/2)
Attacking (based on damage dealt)
Buffing or healing
Receiving damage (based on damage taken)
Maximum health by 21.
Physical defense by ⅓ (every 3 strength points = 1 defense point).
For strength heroes, every point in strength also increases physical attack damage by 1.
Velocity by 1.
Evasion by ⅓ (every 3 agility points = 1 evasion point).
Critical chance by ¼ (every 4 agility points = 1 crit. chance point).
For Agility heroes, every point in agility also increases physical attack damage by 1.
Each point of agility increases movement by one point.
Maximum mana by 19.
Magical defense by ⅓ (every 3 strength points = 1 defense point).
For Intelligence heroes, every point in intelligence also increases magical attack damage by 1.
In the world of Starkane, players can compete through various facets: exploring the world, engaging in combat (PvP/PvE), acquiring items, trading, collecting and leveling up all heroes, creating unique strategies, and customizing characters. Discover the biomes and cities within each floor, either solo or in groups, and face exclusive raid bosses.
Online PvP -> Parties can be formed with 2 to 4 players, each controlling a team of 1 to 3 heroes.
Our game is always evolving; keep an eye out for new updates. Here's a glimpse of what's coming next:
Items: Players will have access to a variety of items that will enhance their gameplay experience, providing different benefits and effects during battles.
Elemental Damage: We are introducing elemental damage types, adding depth to combat strategies. Different elements will interact uniquely, creating diverse tactical opportunities.
Status Effects: Players will encounter both negative (e.g., Burn) and positive (e.g., Regeneration) status effects. These effects will influence battles and require strategic planning to manage.
Character Leveling: Players will be able to level up their characters, unlocking special zones, new abilities, and enhancing base stats, offering a richer progression system.
Crafting: A crafting system is being developed, allowing players to create and upgrade items, adding another layer of customization and strategy.
PvE: We are adding PvE content, providing challenging encounters and missions for players to enjoy.
PvP Score: We are working on a PvP score system to enhance competitive play, allowing players to track their performance and rankings.
Open World: An open world is being developed, giving players greater freedom to explore and interact with the environment.
We appreciate your continued support and feedback. Join our community discussions and share your ideas to help us shape the future of the game!
Name | Classes | STR points | Agility points | Int points | HP | MP |
---|---|---|---|---|---|---|
Abilities | Name | Effect | Damage | Range | MP cost |
---|---|---|---|---|---|
Abilities | Name | Effect | Damage | Range | MP cost |
---|---|---|---|---|---|
Abilities | Name | Effect | Damage | Range | MP cost |
---|---|---|---|---|---|
Abilities | Name | Effect | Damage | Range | MP cost |
---|---|---|---|---|---|
Abilities | Name | Effect | Damage | Range | MP cost |
---|---|---|---|---|---|
Ítems | Effect |
---|---|
Every point in Strength attribute increases:
Every point in Agility attribute increases:
Every point in Intelligence attribute increases:
Katsu
5
5
210
95
Avelyn
4
7
210
133
Cliff
9
5
126
95
Alice
4
12
84
228
Karin
4
9
147
171
Purification
Instantly heals a friendly unit
45
6
30
Hit
A basic meele hit
15
4
0
Fatal Strake
After gathering power, it str..
45
3
20
Slash
A basic meele slash
15
3
0
Fireblast
Dashes his blade around..
15
4
0
Hit
A basic meele hit
85
8
30
Headshot
Fires a devastating shot
40
9
17
Shot
A simple ranged attack
15
5
0
Infernal Blade
Swings his burning sword..
45
3
20
Slash
A basic meele slash
15
3
0
Recovers 50 points
Recovers 25 points
Strenght
Strenght
Agility
Intelligence Atk
Intelligence support
Single Target
Single Target
Single Target
Single Target
Single Target
Single Target
Single Target
Single Target
Single Target
Single Target
HP potion
MP potion